mardi 19 juillet 2011

Salut,

et non pas d'image, mais au moins je vais vous donner signe de vie.
Je fais des character designs pour un client, et continue à travailler pour Color Warz.
ce soir je posterai deux décors que j'ai réalisé pour m'entrainer.

Nous travaillons également sur le nouveau site qui integrera le blog.
Il devrait être en ligne pour la rentrée.

merci pour vos messages et merci aux personnes qui font appel à moi de me faire confiance.

J'y retourne, keep it up!


vendredi 24 juin 2011

character design and techical research

Salut,

à défaut de ne pouvoire poster mes travaux, je vous montre juste  une planche de rough.
J'aime travailler des silhouettes en noir, en ne prenant pas plus de 10 minute

Cela permet de retrouver de l'inspiration sans trop de contraintes.
Et une recherche technique inspirée de Dead Space, un jeu et un univers que j'affectionne particulièrement.





vendredi 29 avril 2011

Some News

Salut!

Je ne donne plus de nouvelles depuis un moment, j'en suis désolé.
Je suis en pleine prod pour deux jeux Facebook et la prod de Colorwarz est en train de revenire à moi.
J'ai hate de vous montrer des images de tout celà, mais il faudra encore attendre un peu, DNA oblige...

DONC pas mal d'unités architecturales, d'icones, de cartes et de figurines (réalisées sur base de mes dessins par un sculpteur de grand talent!) à venire!

Bonne continuation à tous!

mercredi 23 février 2011

                                            45 minutes of speed paint, just to train my composition

lundi 21 février 2011

Mieux vaut tard que jamais!

Je viens juste de recevoir le magazine Advanced Creation Photoshop volume 6 sorti le il y a un moment, où figure un article sur ce que je fais.
Vous y trouverez également un tuto que j'ai réalisé.

Une belle expérience!
Merci Stéphanie ;)



mardi 15 février 2011

CFSL Artbook 05


I'll have some works on this artbook, congratulation to the artists who'll be in!
And thanks to CFSL.

mardi 1 février 2011

what i'm doing for me...



Hi, on this personal speed painting, i wanted to draw a mix of animal/machanical machine.
I know it's a bit like the shark ship but i like to draw this forms :)

and i've this chraracter in progres :



Now i'll return to my jobs.
Thanks all for visiting my blog!

lundi 24 janvier 2011

Popular Science : 138-year archive for free browsing...


We've partnered with Google to offer our entire 138-year archive for free browsing. Each issue appears just as it did at its original time of publication, complete with period advertisements. It's an amazing resource that beautifully encapsulates our ongoing fascination with the future, and science and technology's incredible potential to improve our lives. We hope you enjoy it as much as we do.
In the future, we'll be adding more advanced features for searching and browsing, but for now, enter any keyword into the box below and dive in.

Conceptart world

Thanks to Concept Art World for this gallery!


jeudi 6 janvier 2011

mercredi 17 novembre 2010

hi,at this time i'm working with a Gameco Graphic's concept team on We Rule and We farm, two Facebook's games.
I'm making some houses and stuffs.
I'll post some 2d concepts asap.
I'm working for another game too, i'll show it asap too ;)





















And here some exemples of my work on an other game, i'll post some colours but i've to ask permition to my customer.




lundi 15 novembre 2010

a quick preview of my work

hi,
this is just for people who don't have time to look at all pages.
It's just a selection, you can find more on the blog's pages...

vendredi 15 octobre 2010

(references) Luigi Colani

Luigi Colani
 
Born in Berlin in 1928, Luigi Colani embarked on his extraordinary career as a designer in Paris in the early 1950s, focusing at first on automobile design.





mardi 5 octobre 2010

Eve Online Contest - BabyShark - v 6.5

Hi all!

Sorry i have a lot of work at home this month and i'm not able to show it.
But, i've have this for you.
I've made it for this contest : http://giuscb.deviantart.com/art/The-Freeborn-GS-181612047






A collaborative design effort from the Sisters of EVE and the CreoDron Corporation, the BabyShark is a Battlecruiser sized vessel designed specifically for exploration, search and rescue, and research expeditions. Advanced sensor arrays and highly specialised photonic computer technology mean that  it can pinpoint gravitational anomalies in the depths of unexplored space in a fraction of the time it takes other ships. Limited offensive capabilities are compensated for in the form of extensive drone bays which allow the BabyShark to carry 4 four full flights of medium drones or two flights of heavy drones.

Gallente Cruiser Skill Bonus: 10% increase in maximum drone range per level
Astrometrics Skill bonus: 5% increase in Scan Probe strength and 2% decrease in maximum Scan Probe deviation per level
Role Bonus: 25% decrease in  Scan Probe scan time, 50% decrease in Scan Probe Launcher CPU requirement 
*Combat probes cannot be loaded into a probe launcher fitted to this ship

Fitting:
7 High Slots
5 Medium Slots
4 Low Slots
2 Rig Slots
4 Turret Hardpoints
0 Missile Hardpoints

*Bonuses and Fitting details subject to balance testing"

The first rough/versions :


Thanks Keith Neilson for the text, and Seb for the intensive coaching ;)

jeudi 26 août 2010

hi all!
sorry i was on hollyday in Turky since 14 days :)
here is my new concept.
I've tryed to work with a specific color's chart.
i hope it works.

 see you,
Giuseppe 

vendredi 6 août 2010

[références] Studio Ghibli’s Howls Moving Castle Paper Craft Model



"We love the Japanese director and artist Miyazaki and his wonderful films “Kiki’s Delivery Service”, My Neighbor Totoro”, “Princess Mononoke”, “Spirited Away” and the rest. Our daughter is a fan too, especially Howl’s Moving Castle. I found two paper craft models of the castle, one is from a book, now out of print, from Studio Ghibli itself, the other is a free download from the Japanese Epson site."

www.ragandbone.com

jeudi 5 août 2010

io9

Thanks to Annalee Newitz for this nice interpretation of my work in IO9.
do it when you want!

 

You can find the website here